ZBrush.
ZBrush.
ZBrush.
Vivienne full outfit variant 2, in-game. (I did not work on the mask). Frostbite engine.
ZBrush.
ZBrush.
ZBrush.
Blackwall in Dragon Age: Inquisition. The armour was created by our outsource partners. Frostbite engine.
ZBrush.
Textures in-engine.
ZBrush.
ZBrush.
ZBrush.
ZBrush.
Frostbite engine.
Morrigan from the E3 2013 Dragon Age: Inquisition teaser trailer. Our outsource art partners had created the generic ball gown model which I modified to create this specific ball gown for Morrigan. Other artists worked on her head and hair. The talented DA:I team put this teaser trailer together.
Morrigan from the E3 2013 Dragon Age: Inquisition teaser trailer.
ZBrush.
ZBrush.
ZBrush.
Blight progression on a generic face, in-engine. From none at left, to 50% in middle, to full blight corruption on the right. Frostbite engine.
Shown on male and female human heads here, in-engine. Frostbite engine.
This was a quick project to create the front armoured part of this unique helm for the Jaws of Hakkon DLC for Dragon Age: Inquisition.
The body armour for this appearance (including neck and head wrap seen here) were created by our art outsource partners.
I created the textures for the dragon from the "Jaws of Hakkon" DLC (2015) for Dragon Age: Inquisition.
The body model was created by Francis Lacuna and the head model by Patrik Karlsson. Frostbite engine.
ZBrush.
ZBrush.
ZBrush.
Vivienne full outfit variant 2, in-game. (I did not work on the mask). Frostbite engine.
ZBrush.
ZBrush.
ZBrush.
Blackwall in Dragon Age: Inquisition. The armour was created by our outsource partners. Frostbite engine.
ZBrush.
Textures in-engine.
ZBrush.
ZBrush.
ZBrush.
ZBrush.
Frostbite engine.
Morrigan from the E3 2013 Dragon Age: Inquisition teaser trailer. Our outsource art partners had created the generic ball gown model which I modified to create this specific ball gown for Morrigan. Other artists worked on her head and hair. The talented DA:I team put this teaser trailer together.
Morrigan from the E3 2013 Dragon Age: Inquisition teaser trailer.
ZBrush.
ZBrush.
ZBrush.
Blight progression on a generic face, in-engine. From none at left, to 50% in middle, to full blight corruption on the right. Frostbite engine.
Shown on male and female human heads here, in-engine. Frostbite engine.
This was a quick project to create the front armoured part of this unique helm for the Jaws of Hakkon DLC for Dragon Age: Inquisition.
The body armour for this appearance (including neck and head wrap seen here) were created by our art outsource partners.
I created the textures for the dragon from the "Jaws of Hakkon" DLC (2015) for Dragon Age: Inquisition.
The body model was created by Francis Lacuna and the head model by Patrik Karlsson. Frostbite engine.